Version 2 - 2025
Unreal Engine version : 5.5 or Unity 6
Mécanismes
In this narrative, Primo joins the Veillorz Academy as part of its first-ever class. Players will uncover the history of the Veillorz Order, its values, and more through conversations and interviews. They will also learn to pilot, regardless of their chosen path. If they decide to become a pilot, their journey may be more extended or complex.
Players will engage with the academy's directors, accompanying them on visits to planets and undertaking various missions. They can explore friendly planets and complete small quests to learn about the planets' history, inhabitants, and species, as well as their respective solar systems. For inhospitable planets, players will learn about them at the academy.
Players will attend classes to learn about spaceships.
Players will attend classes to learn about spaceships.
In terms of equipment, players will participate in lessons for laser pistols and fencing. The teleporter, belt, and badges will be introduced during class sessions. They will also learn the fundamentals of Raðusæmos, the unique language created for this universe.
Throughout quests on various planets, players must retrieve components for belts or teleporters and engage in problem-solving and investigations.
Players will have the opportunity to form friendships with various characters residing at the main base and their fellow classmates. They can engage in conversations with them at the cafeteria. A private room will be available for players to store their belongings and take a rest. The base library will provide information through data carriers.
The game unfolds over the course of a year, with the solstice festival occurring in the middle, taking place at the main base.
Throughout quests on various planets, players must retrieve components for belts or teleporters and engage in problem-solving and investigations.
Players will have the opportunity to form friendships with various characters residing at the main base and their fellow classmates. They can engage in conversations with them at the cafeteria. A private room will be available for players to store their belongings and take a rest. The base library will provide information through data carriers.
The game unfolds over the course of a year, with the solstice festival occurring in the middle, taking place at the main base.
Players will engage in dialogue with various characters, receiving missions that lead to quest completion. Some
characters will have simple dialogues, while others offer more in-depth interactions. Players can choose to
develop friendships and/or romantic relationships with certain characters, adding a layer of personal connection
to the narrative.
Development team
The team is composed of one person (myself) who handles designs, programming, and the entire creation process
for environments and characters. Some assets will be sourced from existing Blender files and imported into
Unreal Engine/Unity, while the remaining assets will be crafted in Blender and then imported into Unreal Engine.Unity. For
characters whose designs are currently available only in 2D, a sculptor will be hired to create 3D models.
Certain animations might be outsourced to another studio with more expertise in this field. Another person will
be responsible for music composition and sound effect creation.