First devlog
Written by Lou Morens
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Classified in : devlog
Two years ago, I wanted to give another dimension to my illustrations and games and I tried Unreal Engine. I took some courses and now I can create my own games like I always wanted. I can propose more interactive stories, with more dialogues, more choices, etc. I have been a computer scientist specializing in object-oriented programming for over 25 years and had taken training to specialize in C++ for Unreal Engine.
So I can now create a new version of all the visual novels, interactive stories and the existing game in Unreal Engine. So now I can create a new version of all the visual novels, interactive stories and the existing game in Unreal Engine. This devLog is dedicated to the game "Become Veillorz". For the other games, you can follow their devlog on their dedicated site.
Here are the phases of the project.
Game concept: Completed (12/31/2024)
Game design: In progress (08/31/2025)
Level design: In progress (03/31/2026)
Programming: In progress (07/31/2026)
Testing: TO DO (08/2026 - 10/2026)
Funding: Epic MegaGrants ? - and maybe: Patreon - Tipeee - ??? : In progress
For the programming phase, I am working in parallel on the game Double murder and some parts will be reusable in this game. On the other hand, it will be necessary to add the entire piloting part for example.
For the design of the game, I use Articy. I take some of the mechanisms that already exist and add others to make the user experience more attractive and interactive.
All the main characters and some of the secondary exist in 3D. I modeled them with Blender for the existing games and illustrations. They are rigged and I can import them into Unreal Engine. I will still have to create all the NPCs that do not exist in the current version. It is also necessary to create the environments that do not currently exist in the Ren'Py version, such as the planets for the quests that will take place in various cities/places. Even though I know the biomes and architectures of these planets, since they are partly described in the novels and short stories and for some illustrated, this time we have to create areas where we can walk around to complete the quests.